VERSION 1

-,-,-
-,-
-,-
0.15 , 0.8		// Ambient shadow/highlight level
0 , 0 , 0		// Start grid center position
0			// Start grid orientation



0		// Number of CHECKPOINTS


0		// Number of SMASHABLE ENVIRONMENT SPECS


0		// Number of PED SPAWNING MATERIALS



-		// HORIZON SETTINGS
NONE		// Name of sky texture, or NONE
0		// Horizontal repetitions of sky texture
0		// Vertical size of sky texture in degrees
0		// Horizon line vertical position in the image, in pixels from top
DARK		// Presence of fog (NONE / DARK / FOG / COLOUR)
10,0		// Proximity of fog/darkness
0,0,0		// Fog colour in RGB
-



1				// Number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// Gravity multiplier
200				// Viscosity multiplier
0.002				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// Camera effect (0=underwater zooming)
1				// Sky colour
none				// Windscreen texture to use
5100				// Entry sound ID
5100				// Exit sound ID
2				// Engine sound effect (2=underwater, 1=normal)
10				// Material index





0			// The number of sound generators
-
-
-
-





MapImage.PIX		// Filename of the MAP IMAGE
2.5 , 0   , 0		// Horizontal map scale: pixels per BRU
0   , 0   , 0
0   , 2.5 , 0		// Vertical map scale: pixels per BRU
320 , 240 , 0		// Position of the world origin in map image, in pixels





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS

0
0
-

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// Number of path points

END OF DRONE PATHS





1			// The number of DRIVING SURFACE TYPES

// Default material
1			// Car wall friction
1			// Tyre road friction
1			// Downforce
0			// Bumpiness
0			// Tyre sound index
0			// crash sound index
0			// Scrape noise index
1			// Sparkiness
1			// "room for expansion"
SKIDMARK.MAT		// Filename of tire marks





0			// Number of NONCAR TYPES





3				// Number of TIRE DUST TYPES

61 , 84 , 33			// RGB colour value
0.25 , 0.50 , 0.75		// ,  and  "strength"

92 , 51 , 34			// RGB colour value
0.25 , 0.50 , 0.75		// ,  and  "strength"

227 , 209 , 143			// RGB colour value
0.25 , 0.50 , 0.75		// ,  and  "strength"





1			// Number of CUSTOM START POINTS (for explicit opponents and multiplayer games)

4.5 , 0.5 , 9.3		// #1	, Start point position
180			//	, Start point orientation





1			// Number of splash graphics
CASPLASH.PIX		// Pixelmap filename for splashes

1
Parkkipaikka.TXT	// Track filename (For example: Newcity2.txt)
